Earlier this year, Magic: The Gathering visited the underworld. For their latest set, Wizards of the Coast are heading to the world of Ikoria, a land of massive towers, the deepest caverns, and – for the first time in the game’s almost 30-year long history – creatures that can mutate.
But for our exclusive preview, we’re not showing off of a new mechanic. Instead, we’ve got a single rare that is effectively a one-turn clock. If players don’t deal with this card immediately, the game might be over.