Poor Breath Of The Wild Guardian Didn’t Deserve This

We hear a lot about games in development, but the super early stages of the build – when blank boxes are everywhere, bullet decals aren’t implemented and everything looks blocky as hell – are still pretty rare to see. So it’s cool to see this video from Bungie about how Destiny‘s HUD went through multiple iterations, both on how weapon icons appeared, inventory menus worked, and how it all transitioned.

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