From the moment it was announced, I had a lot of questions about Assassin’s Creed Valhalla. So when I recently spoke to the game’s creative director, Ashraf Ismail, I packed a lot in. I wanted to know about quests, controls, and colonisation. I wanted to know about learning lessons from Assassin’s Creed Origins’ artificial intelligence experiments and from Assassin’s Creed Odyssey’s $US10 ($16) XP booster fiasco. I asked a lot, learned a lot, and a public relations rep only cut in once.